![]() ![]() I recognize that this is partly due to me needing to change up my approach though, I feel that the average player would struggle with the speed at which enemies and bosses may sometimes attack. Skul: The Hero Slayer is not a game for the faint-hearted, however. At times, you even end up destroying the background scenery as well! Skul also gets a double jump and a dash ability to better evade attacks, lending further credence to the whole ‘Skul is deceptively powerful’ image. You get to see the damage numbers and health bars the sensation of the satisfying thwacks when you clobber an enemy with your weapon is so good. The incredible detail in the art and the backgrounds also lends itself well to the combat, which feels solid. The soundtrack varies in tone and mood, with some mellow piano-based pieces, this has coupled with far more engaging themes while traversing biomes and defeating bosses. I’ve said in past reviews that the easiest way to my heart is by pixel art of impeccable quality, and Skul: The Hero Slayer features some incredibly exceptional art. Part of this execution lies in the gorgeous pixel art and the accompanying soundtrack. Skul: The Hero Slayer does manage to execute these features almost impeccably, however. There are also items you can find that boost your statistics in differing means. A mechanic called The Quintessence effectively summons a powerful being that aids you every once in a while, also has a passive ability just for holding it. Other features feel particularly reminiscent of other roguelike/lite games. Skulls also have varying rarities and bone values, meaning it can take quite a while before some skulls can be upgraded.Īlthough this ability is a pretty cool party trick, as each skull has its unique characteristics, whether movement or attacks, the rest of the game, does feel like there isn’t as much innovation relative to other games in the genre. But it can be tough to come across the requisite bones as they are lost after a run and can only be acquired by destroying unused skulls. At limited intervals, they can be upgraded for several bones at a specific NPC. He can equip up to two at any time, and switch between them when needed, with a slight cooldown. There are multiple sources of finding them - as a room clear reward, as a miniboss reward, and occasionally from the shop. He gains various amounts of powers from equipping various skulls that he can find throughout the game. I said ‘seemingly weak’ earlier because Skul’s cornerstone ability is pretty nifty. ![]() There are a few biomes to traverse, and they all follow the same pattern - a few rooms of enemies, a shop, a miniboss fight, a few more rooms, another shop, a few more rooms, and then the boss of the biome. After you clear a room, you proceed to the exits to gain the clear reward, then move on. Before you select a room, they will be color-coded and slightly varied to give you an idea of what to expect. Each of the rooms appears to be handcrafted the roguelike nature stems from a random room layout being chosen, and there is no backtracking. You can choose from up to two rooms to clear next. Cutscenes with Korean narration (and English subtitles) appear to gradually reveal the backstory of Skul the more you progress through the game. Only the titular Skul, a small and seemingly weak skeleton, is left to rescue the demons and reclaim what’s theirs. The humans have stormed and overwhelmed the Demon King’s castle, taking the demons prisoner. This distinction is somewhat murky, as the story manages to paint the human heroes in a bad light this time around. While you normally play as the hero, in this game you’re playing as the ‘bad guy’. The story of this game flips the whole game story archetype on its head. The game had been in development since 2017, entered Early Access in 2020, and would remain there for just under a year until finally releasing v1.0 in January 2021. This year, they have added another game to their portfolio - Skul: The Hero Slayer, the first game from SouthPAW Games. Although there have been some Korean developed games, Korea does not typically tend to spring to the forefront of the mind when thinking about countries that are heavily prolific at developing games.ĭeveloper/publisher NEOWIZ can partially be responsible for bringing some of these Korean games to the Western markets, counting games like DJMAX RESPECT V and Metal Unit among its ranks. ![]() #Skul the hero slayer bones Pc#The Good Life – PC Review - August 30, 2022Īs the years have gone by, what was primarily a Western-dominated industry in gaming has since evolved to become almost truly global.Trash Sailors – PC Review - September 25, 2022. ![]()
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